List of Advertising Sites Free and Paid???

CaptFinnCaptFinn Member Posts: 1,828
edited November -1 in Working with GS (Mac)
We all use different sites and methods for assiting us in advertising our old and new apps. Im new and was wondering if you could list some of the sites and methods you use to advertise your apps. Free or Paid.

I came across FAAD.. interesting.

What else is there? I will bump this from time to time.

Comments

  • alkagizealkagize Member Posts: 17
    admob.com, i just signed up and never used it. I heard that it's related to google... does anyone try admob before? it looks interesting to me. i'm going to try it once i completed my apps.
  • alkagizealkagize Member Posts: 17
    sorry. i post this reply by mistake... i misread the question....
  • CaptFinnCaptFinn Member Posts: 1,828
    bumping. What sites and ways are there to advertise your apps. What do you use?
  • BackUpAndDownBackUpAndDown Member Posts: 685
    Just focus on making a good game and you won't have to worry about advertising.
  • CaptFinnCaptFinn Member Posts: 1,828
    Lets say I make a great game. I myself feel if i put that much time and work into it. That I wont mind putting a lil time and effort into contacting as many points of interests that allow advertising my game.
  • CaptFinnCaptFinn Member Posts: 1,828
    Bump..... Who do you use?
  • RHRH Member Posts: 1,079
    I had a huge list at one point that someone posted here. I'll try and find it for you.
  • DrGlickertDrGlickert Member Posts: 1,135
    BackUpAndDown said:
    Just focus on making a good game and you won't have to worry about advertising.

    That's literally the worst advice I've ever heard. It's ALWAYS good to advertise. You can never advertise enough! If you don't believe in advertising or think it's dumb, then why does McDonald's do it so much?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Here's a good place to start.

    http://www.onlinemarketingrant.com/free-iphone-app-marketing
    http://dailyappshow.com/21-sites-your-app-needs-to-be-reviewed-by-or-listed-on
    http://www.travisdunn.com/30-review-sites-to-promote-your-iphone-applications-games
    http://www.toytek.co.uk/?p=1177
    http://mobile.tutsplus.com/articles/marketing/10-free-ways-to-market-your-app/

    Make sure your app is the best quality though. Marketing is very important but the sites wont give it a second look if you don't have a good quality looking app.
    BackUpAndDown said:
    Just focus on making a good game and you won't have to worry about advertising.

    Couldn't be more wrong. a few that come to mind, "Running Wild", "Mini-Cannon", that list could go on. you have 250,000 competitors without advertising you really don't stand a reasonable chance.
  • BackUpAndDownBackUpAndDown Member Posts: 685
    DrGlickert said:
    That's literally the worst advice I've ever heard. It's ALWAYS good to advertise. You can never advertise enough! If you don't believe in advertising or think it's dumb, then why does McDonald's do it so much?

    Whatever... but I think following Angry Birds strategy is a lot more relevant then a fast food company. For the first six months after Rovio released Angry Birds they didn't do ANY advertising and yet they still got it to the number one position. lol

    Sure, if you want to sell and couple extra copies of your game then you can spam every app site you can find but I can guarantee you that you will never be able to find a more efficient way of getting your game out there then by word of mouth. Unless you have a game that people will be excited and proud to tell their friends, family and co-workers about then it will just sink into the pit along with all the other low quality games.

    But thats just my opinion and unless you can convince me that games like Zelda, Mario and Pokemon only became popular because of advertising... then I think I'll just stick with following "the worst advice you've ever heard". =P
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    BackUpAndDown said:
    Whatever... but I think following Angry Birds strategy is a lot more relevant then a fast food company. For the first six months after Rovio released Angry Birds they didn't do ANY advertising and yet they still got it to the number one position. lol

    Sure, if you want to sell and couple extra copies of your game then you can spam every app site you can find but I can guarantee you that you will never be able to find a more efficient way of getting your game out there then by word of mouth. Unless you have a game that people will be excited and proud to tell their friends, family and co-workers about then it will just sink into the pit along with all the other low quality games.

    But thats just my opinion and unless you can convince me that games like Zelda, Mario and Pokemon only became popular because of advertising... then I think I'll just stick with following "the worst advice you've ever heard". =P

    Angry Birds was a failure until they released a lite version. Which, guess what, is marketing.

    And I assure you Zelda, Mario, and Pokemon had advertising of some sort.

    Even word of mouth is advertising but you have to advertise before a few people can even give word of mouth advertisement.
  • BackUpAndDownBackUpAndDown Member Posts: 685
    tenrdrmer said:
    Angry Birds was a failure until they released a lite version. Which, guess what, is marketing.

    And I assure you Zelda, Mario, and Pokemon had advertising of some sort.

    Even word of mouth is advertising but you have to advertise before a few people can even give word of mouth advertisement.

    I'm not saying they didn't advertise i'm just trying to explain that what determines a good game is what the developer does before the release, not after. You can advertise some lame clone with subpar graphics all you want but it's not worth the time and effort just for a few extra sales. It's better to spend that time acutely making a game that apple will want to advertise for you (New and Noteworthy) and people will want to talk about.

    But whatever... do as you wish. I'm just frustrated seeing an awesome tool like GS being misused by people who just want to make a quick buck but who are too lazy to make a decent game. I just figured I would share my opinion.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    BackUpAndDown said:
    I'm not saying they didn't advertise i'm just trying to explain that what determines a good game is what the developer does before the release, not after. You can advertise some lame clone with subpar graphics all you want but it's not worth the time and effort just for a few extra sales. It's better to spend that time acutely making a game that apple will want to advertise for you (New and Noteworthy) and people will want to talk about.

    But whatever... do as you wish. I'm just frustrated seeing an awesome tool like GS being misused by people who just want to make a quick buck but who are too lazy to make a decent game. I just figured I would share my opinion.

    I'm not at all saying you can advertise a crap game and make money but you have to advertise. Apple will not give you a new and noteworthy if their has not been any outside exposure.

    Obviously the core to the success is a great game but if you are ignoring marketing (which is far more than just buying a banner ad on a website) you are a fool and only hurting yourself and your apps.
  • BackUpAndDownBackUpAndDown Member Posts: 685
    tenrdrmer said:
    I'm not at all saying you can advertise a crap game and make money but you have to advertise. Apple will not give you a new and noteworthy if their has not been any outside exposure.

    Obviously the core to the success is a great game but if you are ignoring marketing (which is far more than just buying a banner ad on a website) you are a fool and only hurting yourself and your apps.

    Then I guess we... kinda agree? I totally agree that releasing a free version of your game is a good business strategy and when I release my next game that will be the only form of "advertising" i'll be doing. Any method beyond that just seems kinda desperate to me.

    Once I release the game then I'll be more then happy to let the forums know how my "foolish" marketing strategy goes. lol
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    BackUpAndDown said:
    Then I guess we... kinda agree? I totally agree that releasing a free version of your game is a good business strategy and when I release my next game that will be the only form of "advertising" i'll be doing. Any method beyond that just seems kinda desperate to me.

    Once I release the game then I'll be more then happy to let the forums know how my "foolish" marketing strategy goes. lol

    Good Luck, I hope it works for you.
  • spliketspliket Member Posts: 93
    zelda and smb were successful because they had competition in the 10's or 100's at the most....and they were incredible leaps in technological advancements.

    we have 10's of thousands and 100's of THOUSANDS of competitors...and none of our games are incredible leaps in technological advancements.

    i don't know where that leaves us with advertising, but their strategies have no bearing on our current situation as a game development community.
Sign In or Register to comment.