Collision detection problem...
I have a game where a ball hits actors (blocks). Each ball has a self.attribute that adds 1 every time the ball hit's a block (and destroy's it).
I don't have many problems, but if the ball hit's two blocks (at the same time, or VERY quickly after hitting 1) then it only registers as 1 hit.
This is an issue because the game awards points based on how many blocks the ball destroys...
Any ideas on how to fix this?
I don't have many problems, but if the ball hit's two blocks (at the same time, or VERY quickly after hitting 1) then it only registers as 1 hit.
This is an issue because the game awards points based on how many blocks the ball destroys...
Any ideas on how to fix this?
Comments
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