Tree Menu

wajidaliwajidali Member Posts: 4
edited November -1 in Working with GS (Mac)
Is there any way to make tree type menu which contain sub menu. Actually I have more items in menu list which are not fitting on screen. Is there any way dynamically page scroll according to menu?

Comments

  • wajidaliwajidali Member Posts: 4
    Is there anybody to answer?
  • PhoticsPhotics Member Posts: 4,172
    wajidali said:
    Is there anybody to answer?

    Hi!

    I'm the author of The Unofficial GameSalad Textbook. I think I might be able to help you with your question.

    Yes, I think it can be done, but it's a little choppy to "program". Basically, you could spawn and delete actors based on user input. The parent menu could spawn floating menus or tree-menus.

    An example is the beginning of Annoyed Tomatoes... two of the three option buttons on the left side spawn actors on the right side.

    If the menus don't fit on the screen, you could also create an actor with a cutout area and hide actors underneath. With the Photics: Toolbox, I put the numbers of the tally counter under the cutout of a larger image.
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