Can I make this game with Gamesalad?

AlkagamesAlkagames Member Posts: 12
edited November -1 in Working with GS (Mac)
Hi guys,

Here is the game: http://www.puzzlechoice.com/pc/IQ_Gamex.html

My task:

1. Determine the valid move. As you see from the game, it could only jump over one other ball, and land it at an empty spot.

2. The ball which was jumped over by the other will be disappeared.

I'm not planning to make an exact same game, but something similar with those 2 function.

Someone help me please,

By the way, I just finished one game using Gamesalad and submit to Apple and waiting for review. I would love to show you guys to receive feedback once it's available in the Itunes store.

Thank you,

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    Yes you can make this game. I told you that in your last post about this topic :-)

    Don't expect it to happen over-night. I'd work with boolean's to help this process. That way you can set True/False for where the ball's can/cannot go.
  • AlkagamesAlkagames Member Posts: 12
    Thanks Dr, I thought that you forgot about it already. My other post was forgotten and I'm still waiting for the solution that's why i made a new similar post. I'm working on it too, and hope to find a way soon. Thanks again.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    It is possible But I think the logic will be a little tough for determining what spaces can and cannot be dropped in. I have thought about doing this game myself but there are already several versions on the app store.

    I Haven't seen your other post but if you feel it still needs a response you need to post in it instead of creating another thread. it will come back to the top when it gets a new post. Now if your post was something along the lines of "how can I make this game?" Thats why it has been passed over. This forum is not a place to tell you how to build your whole game. its here to help you when you hit a bump in the road. you still need to take the time to learn the basics of how GameSalad works and then some of the more advanced stuff will surprisingly come to you.

    You can learn a lot from watching the cookbook videos that are linked in the support drop down at the top as well as the help/wiki link in that drop down too.
  • AlkagamesAlkagames Member Posts: 12
    Thanks for your advice Tenrdermer, please don't get me wrong. I'm actually looking for how to make certain task with gamesalad and will try to create my own game. I'm really not asking for how to make a completed game. I hope you guys didn't misunderstand :)

    Anyways, as you said you've seen several version of the game in app store, do you still at least remember the name of the game or something that might help me to find them in the app store, so i could take a look at it? It's important to know what others have before we try to make a game, so it's not too similar.

    Thanks guys,
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    search the app store for "peg game"

    And honestly you joined at 12:47am? I highly doubt you have taken the time to learn anything with GameSalad. I recommend you read all of the wiki and watch the cookbook videos. they will answer most of your questions.

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  • AlkagamesAlkagames Member Posts: 12
    no, i've been here for a while. I just signed up another account yesterday when i was having problem with the publishing. They said something like my account doesn't have correct permission. I saw some suggestions that signing up a new account, so i did, and it solved the problem. Anyway, are you still interested in figuring out how to make the valid jump for the game? I kinda figure out the concept. I will go ahead and tried it to see if it worked and i will let you know the result. Later,
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Yeah sure if your giving out free code to study sure.
  • msonesmsones Inactive, Chef Emeritus Posts: 75
    Drag & Drop video here:

    Add a condition that the magnitude of the movement must be >x, <y (ie, can only be moved the distance between the two holes - which is a universal distance on that particular board. It may take some trial and error to determine the exact distance; add a little wiggle room on either side for the drop zone, and then have it snap into place with change attribute behaviors).

    Add another condition that a ball must be in the in-between hole (create a boolean attribute). This, in my opinion, is the truly difficult element of this exercise. However, one easy way to do it is to use any of the dozens of "draw a line" tutorials should help. Use the coordinates from the drag & drop video (ie, start position, stop position) to draw a line, and then set up a rule to check if that line touches a ball. If yes, set your boolean to true; if not, set it to false.

    Finally, you have victory conditions - this may also be somewhat difficult. Let us know if you get this far and we'll see what we can do. :-) I suspect it'll involve checking if any two balls are next to each other (another magnitude measurement) and if there's an empty hole on the far side of them... might require fairly complex boolean attribute checks.
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