No love for GameSalad :(
Player_E
Member, PRO Posts: 604
So I was checking my Twitter this morning and I just saw this most recent tweet from a game reviewer over at TouchArcade
"Unity has come FAR since iOS games first started using it. Unity logos on load screens used to cause the same dread as GameSalad does now."
Now I fully realize the value of my pro membership. Being that I purchased when I still had to use the GS load screen I might get some reviews without the load screen.
Honestly I cant think of a single successful GS game that had the load screen with it. Is GS really that unappealing to that many people?
"Unity has come FAR since iOS games first started using it. Unity logos on load screens used to cause the same dread as GameSalad does now."
Now I fully realize the value of my pro membership. Being that I purchased when I still had to use the GS load screen I might get some reviews without the load screen.
Honestly I cant think of a single successful GS game that had the load screen with it. Is GS really that unappealing to that many people?
Comments
Your average punter really doesn't care.
Game reviewers/bloggers....some of them do seem to care.
Your sales are going to come from those average punters who :
a) Have no idea what GameSalad is
and
b) couldn't care less that you have a logo for it before the game starts
as developers, it's easy to get caught up in the whole app world of forums and the usual websites.
The honest truth is, 90% of your customers don't even know about those sites either.
I think there are a lot of great games made by GameSalad, it's just that it's made it so anyone can make an iPhone game, and lot's of those people shouldn't be.
Lot's of people trying to make a quick buck because they saw on T.V. that some young kid had millions of downloads, and they think they can cash in just by making a piece of crap and putting it on the app store. And then wonder why it doesn't sell at all. I think it's those people and games that have given GameSalad a bad name.
People then see this and try to figure out how to make a game the quickest and GameSalad is what they stumble upon.
Just for the record, I had Dark Woods for the iPad reviewed under the sister site of 148apps.com (the portable gamer), I had the splash screen on there at the time, and they gave it 3.5 stars.
app reviews- 3,600/month
app reviews iphone- 250/month
iphone app reviews- 9,900/month
iphone game reviews- 5,400/month
____________________________________
Same keywords but on mobile devices
app reviews- 1,300/month
app reviews iphone- 91/month
iphone app reviews- 1,600/month
iphone game reviews- 1,600/month
As you can see not a lot of searches for app reviews, I expected it to be a lot higher since theres millions of iDevices out there
That would be judging all games made in the Unreal 3.0 based on 50 Cent: Blood on the Sand, just because it happened to use that engine. Despite the the other awesome games that uses it like Gears of War or BioShock.
It's a pretty biased and unfair treatment from what's supposed to be a subjective source.
One week in particular I noticed that TA reviewed 4 titles and all 4 of them ended up on the front page.
After reading stories like one about TrainYard. I know that apple searches review sites for ideas on games to feature. If you dont know Trainyard was out for a few weeks with no luck. It was reviewed by some Italian site (I think) and from then it got featured and blew up.
Stories like these make me value review sites so much and I truly believe that TouchArcade has a BIG part in "running" the app store.
Im just glad that in a month or so I'll be able to submit my first game without the GS splash screen and hopefully get some coverage.
And it's in the top five!! So does your Picture Hunter!!
I know people in the TouchArcade forums seem to be the hardest on GS..
Steve
GameSalad is only a negative to reviewers and other devs the reviewers see so many crappy apps shoved down their throat with the Game Salad logo they dread it when they see it. But I don't believe the logo it self hurts sales since you have to download it before seeing the splash
What I'm saying is that without the help of review sites its up to luck whether or not your app gets featured. With Review sites ignoring GS games it makes it even tougher.
Also without a review site its up to you to figure out how to get eyes on your game. Chances are highly unlikely that you will release a game and with no effort in marketing it will sell.
Key to success in the app store is exposure and without it your app will just sink. Sure there are some rare exceptions.
This could be a whole new topic, but in my eyes the only review site that I'm interested in is TA. Sure the other ones help with exposure, but we all know that the heavy hitter is TA. Seems like you could have 7 reviews from different site and they all would not add up to the effect TA would have.
Maybe thats just how I see it.
http://toucharcade.com/2010/08/17/bumps-review-–-drop-em-like-theyre-hot/
Easy to answer, People don't take their time because they want instant results. They hear stories like bubble ball and think "hey this kid made some game and got ________ fill in the blank (rich, famous, anything) Why cant I? So they find the quickest way to do it and produce what they do in a few days.
I'll admit this was my exact thinking when I started. "hey they did it why cant I" But I still waited and took about 3 months to produce my first game Mother Earth, which is probably my best game to date.
But once your in the app store you see how it works and it so much different than it first appears and its a lot tougher than just making a game.