25+ Interpolate......Or Physics?

VoidedSkyVoidedSky Member Posts: 1,095
edited November -1 in Working with GS (Mac)
Hey all. I haven't posted in a while(Been sooo Busy), but I have a question for you all.

I am working on a game where there are multiple actors in the scene, like 25 plus. They are stacked like a bejeweled game. Does it make sense to use 25 + interpolates, and a grid system, or just turn physics on. I'm pretty sure that physics makes more sense, but what are your thoughts?
Thanks
~CTM

Comments

  • warpserwarpser Member Posts: 10
    Hi,

    Sorry for jumping in, but I'm also curious about this.

    I have a game I've been working on and have optimized it the best I can, but will not be able to get the game to work without "move" being on for about 20 or so actors. I only need the "move" behaviour. I would test it myself on my iPhone, but if the game is not going to perform well then i'm just throwing away money on a dev license.

    How big of an impact does it have on performance when move is used? Does that go for all devices? Including iPhone 4?
  • PhoticsPhotics Member Posts: 4,172
    Commove primarily uses Interpolate for movement. There are 35 colored orbs that move with Interpolate. This worked on an iPod Touch Second Generation.
  • warpserwarpser Member Posts: 10
    I'm not sure exactly how to get them to move at angle at the moment without using move.

    It's not done, but i'm worried about the performance hit. I'm considering abandoning this or switching to corona.

    Here's a video:
  • VoidedSkyVoidedSky Member Posts: 1,095
    Hey guys thanks for the replies. I do think that interpolated will work better because some things will be moved around in the grid too. Also, what do you think would be better, 25 actors with about 10 rules in them each(onto of countless other rules) that are like: if my number is X then animateYY. Or would I be better off using a variation of Joe's template with the timer that changes the picture with a timer to simulate animation? There would be only one of those instead of the rules. I hope you guys understand my ramblings. Thanks again.
    ~CTM
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