Saving and Loading

VmlwebVmlweb Member Posts: 427
edited November -1 in Working with GS (Mac)
Hey,

I just thought if we're able to save and load attributes to memory some people will probably need to save attributes when the game gets quit. For that we need a rule.
Wouldn't be too hard to put this in the next version and it would be great for lots of people.

Thanks

Comments

  • ktfrightktfright Member Posts: 964
    i think it already does that.
  • TboneTbone Member Posts: 49
    How do I to tell it to do that?
  • ktfrightktfright Member Posts: 964
    I assume it just saves it even when you leave the game and come back to it.
  • VmlwebVmlweb Member Posts: 427
    No the way it works is there are 2 behavours.
    Save attribute and Load attribute.
    For each of these you have to enter a key to save or load from.
  • design219design219 Member Posts: 2,273
    Couldn't you have a timer save every half second or so?
  • butterbeanbutterbean Member Posts: 4,315
    Would having a timer every 1 second to save hurt memory?

    So in a platformer, if I want it to save after each level so they can continue after they restart the game, where do I put the save rule? And where to put the load rule?

    Do I put a button in the title screen that says "load" and how do you implement this?
  • EastboundEastbound Member, BASIC Posts: 1,074
    You could just have it save whenever you go to a new scene, like checkpoints. And you would load it when the user wants to continue on your menu.
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