Saving and Loading
Vmlweb
Member Posts: 427
Hey,
I just thought if we're able to save and load attributes to memory some people will probably need to save attributes when the game gets quit. For that we need a rule.
Wouldn't be too hard to put this in the next version and it would be great for lots of people.
Thanks
I just thought if we're able to save and load attributes to memory some people will probably need to save attributes when the game gets quit. For that we need a rule.
Wouldn't be too hard to put this in the next version and it would be great for lots of people.
Thanks
Comments
Save attribute and Load attribute.
For each of these you have to enter a key to save or load from.
So in a platformer, if I want it to save after each level so they can continue after they restart the game, where do I put the save rule? And where to put the load rule?
Do I put a button in the title screen that says "load" and how do you implement this?