controls minijob

a7medo778a7medo778 Member, PRO Posts: 119
hi there
i had lot of work in my game , tryed the demo and liked it alot
1 thing i need help in because i am really clueless

integrating darrens controls pack into it
my current control style doesnt fit the game so i want to add the joystick and 2 other types and remove the current

i know it should be simple but i dont want to mess with any thing ruining it

so please hit me with your qoute and lete do this
it my first game so i wanna get it right

Comments

  • a7medo778a7medo778 Member, PRO Posts: 119
    ye but how to convert it from a all 3d movement type controller into just 4 directions
    same goes with the tilt

    dunno i tryed it once and endded up screwing it up
    thank god i had an extra copy in my email :D
  • calvin9403calvin9403 Member Posts: 3,186
    always save a copy somewhere when you do something big
  • a7medo778a7medo778 Member, PRO Posts: 119
    ye i learned that the hard way...

    still think my game gonna be big so would really prefer someone who knows whats hes doing helpen out
    btw here is my email : a7medo778@gmail.com
  • a7medo778a7medo778 Member, PRO Posts: 119
    any one ?
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    If you want 4 direction only then try using 4 touch zones instead of the joystick method. That will be alot more easier.
  • a7medo778a7medo778 Member, PRO Posts: 119
    my problem that the game is played within frame and the camera isn't centered on the character
    so when the character is on the bottom left it goes beneath the controls... making the character invisible
  • cartercarter Member Posts: 133
    Hello, Carter here and just letting you know I can do this as I've done it for one of my games. PM me for price and such
  • cartercarter Member Posts: 133
    Hello, Carter here and just letting you know I can do this as I've done it for one of my games. PM me for price and such
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Just send the player to the top of the layer so it doesn't get hidden. You can also put walls around the controls to stop the player for overlapping with it. Not sure if that's what u mean,
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