re:"...needs to receive a specific URL link to post a specific status update..."
Ok, I think I get it. So in essence all validation is done on the server and there is no input on the part of the sending client as it relies on the condition the user is already logged into FB (which will request one if false). You aren't passing name/value pairs but based on the link value it activates the correct sequence to post on FB. Is that about right? That's clever.
re:"...needs to receive a specific URL link to post a specific status update..."
Ok, I think I get it. So in essence all validation is done on the server and there is no input on the part of the sending client as it relies on the condition the user is already logged into FB (which will request one if false). You aren't passing name/value pairs but based on the link value it activates the correct sequence to post on FB. Is that about right? That's clever.
Correct!
Also quite nice is that I have added the ability for the user to actually click 'don't allow access' for their personal details and it can still do a simpler version of the post to their wall.
Excellent Stu! Posting to FB i think is super important as and advertising feature and if you can do it in the "achievement" style ("stu just reached 1000meters in this and that app"), all the better! And nice to know you will share it!
Theres a lot going on in this discussion and theres a good chance I mihgt have over looked it if this question has already been answered., but StusApps said there's no way of going back to the game other than exiting out of face book. Keep in mind here that I am new to GS and most likely have no idea what im talking about, But couldn't you just make an Icon of your game on the post to FB and click the app or (icon) from the FB post and launch your game straight from FB. If that makes sense at all. It would be just like launching your app from the Home screen but you would do it from FB and if you have a save game behavior in your game then when you launch it back wherever you lasted saved. So you could just do a save game behavior right before you post it to FB.Or maybe tether it in with code or something that whenever you press Post to FB it automatically saves game.
MidNightGamer1125 said: Theres a lot going on in this discussion and theres a good chance I mihgt have over looked it if this question has already been answered., but StusApps said there's no way of going back to the game other than exiting out of face book. Keep in mind here that I am new to GS and most likely have no idea what im talking about, But couldn't you just make an Icon of your game on the post to FB and click the app or (icon) from the FB post and launch your game straight from FB. If that makes sense at all. It would be just like launching your app from the Home screen but you would do it from FB and if you have a save game behavior in your game then when you launch it back wherever you lasted saved. So you could just do a save game behavior right before you post it to FB.Or maybe tether it in with code or something that whenever you press Post to FB it automatically saves game.
If they added this as either an automatic thing when we publish games or make it an option in the publisher then that would be really helpful. Then my script could then just auto direct to com.yoursite.yourapp and it would come straight back to the game.
Yea I was think that if it were as easy I what I said we wouldn't be having this discussion right now but it was worth a shot. I need to upgrade so i can get access to all the behaviors and more. I am just cheap . I missed that code and thanx ill keep it handy I am trying to work something similar to this into my current game. BTW ur a genius!
Comments
re:"...needs to receive a specific URL link to post a specific status update..."
Ok, I think I get it. So in essence all validation is done on the server and there is no input on the part of the sending client as it relies on the condition the user is already logged into FB (which will request one if false). You aren't passing name/value pairs but based on the link value it activates the correct sequence to post on FB. Is that about right? That's clever.
Cheers.
Also quite nice is that I have added the ability for the user to actually click 'don't allow access' for their personal details and it can still do a simpler version of the post to their wall.
Still hoping to put together a video later.
Keith
And nice to know you will share it!
If they added this as either an automatic thing when we publish games or make it an option in the publisher then that would be really helpful. Then my script could then just auto direct to com.yoursite.yourapp and it would come straight back to the game.
In case you didn't see, I posted a video of the script working in this thread: http://gamesalad.com/forums/topic.php?id=21200
I Know You have to register as developer on Facebook, and that is not working for me since 3 days ago
thanks
Also, gs Team, please integrate this!
Cheers.