do you mean when game starts actor will move on it's own? Then simply have a global boolean attribute gamestart(true/false) So when gamestart=true move actor + animate (your walking or running sprites). So you just need to have some event to triggle the gamestart to true or false.
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Then simply have a global boolean attribute gamestart(true/false)
So when gamestart=true move actor + animate (your walking or running sprites). So you just need to have some event to triggle the gamestart to true or false.