Unsigned app works, signed don't

gandgand Member Posts: 54
edited November -1 in Working with GS (Mac)
I've build both unsigned and signed Mac application. The unsigned app works fine but the singed one, after sign in the App Store with the Test Account, just blink the icon in the dock then nothing.
What can I do to test my app?
Thanks in advance.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    did you watch tshirtbooths video to the end and follow EVERY step? there is one final step you need to do at the end of the video.
  • gandgand Member Posts: 54
    jonmulcahy said:
    did you watch tshirtbooths video to the end and follow EVERY step? there is one final step you need to do at the end of the video.

    Yes I've followed tshirtbooths' Publishing to the Mac App Store with GameSalad
    I've followed all these steps:

    1. Open a project and hit the Publish button
    2. Create new game
    3. Drag its icon
    4. No need to fill other information
    5. Give proper name
    6. Hit next
    7. Check "Publish on Mac App store if you need it
    8. Make sure your version number is there
    9. Enter bundle identifier that you've set up for your game in iTunes and hit enter
    10. Go to Advanced option to choose for full screen or not
    11. Click next at YouTube video link
    12. Add screenshot no matter what it is
    13. Click next and verfy all your information
    14. Hit Publish and Agree license
    15. In few seconds game project is uploaded
    16. When done it ask you where you want save it
    17. Choose your destination and a signed packaged is send to you
    18. Hit "Show in finder"
    19. You have the package to upload to Apple and the App you can play on your computer
    20. Double click the app and a window will pop up to sign in iTunes
    21. Don't use your Apple Id as is not a Test user account
    22. You need to go to iTunes connect go down to "Manage Users" and set up a Test User
    23. Enter all information for that use account with a different email address from your normal iTunes email address
    24. When is all done hit Save and then go to that email address and verify it with click the link sent by Apple
    25. Then dounle click the game, enter the proper test user account information to sign in
    26. After few second your game is loading.

    Which final step are you referring?
    Thanks.
  • gandgand Member Posts: 54
    I've redo all steps few times but always same result.
    As soon as I double click on my app I get this message in console:

    `07/04/11 22.50.58 com.apple.launchd.peruser.502[238] ([0x0-0x3b03b].tk.gand.imodulehd[477]) Exited with exit code: 173`
  • gandgand Member Posts: 54
    Again I've delete and create new certificates and build signed Mac app carefully following step by step TSB videos [1][2], but till nothing.
    Really no clue about what could be.
    Also not find which final step I've to follow mentioned by jonmulcahy.
    Thanks in advance for your support.

    ---------
    [1] Creating Mac App Store certificates for your Mac Desktop games made with GameSalad
    [2] Publishing to the Mac App Store with GameSalad
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    the final step was one i had missed, having the full itunes connect information filled in. i thought it said something about that in the video.

    you need to basically make sure all your itunes connect information for the app is filled in and the app status is waiting for upload.
  • gandgand Member Posts: 54
    Thanks jonmulcahy, as this is my first app I didn't fill yet iTunes Connect information and I didn't suppose that signed app should be connected to iTunes information to work on my computer.

    Thanks a lot indeed for your support.
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