The Cicada approach to game design
This article is written with web design in mind, (and is fascinating if you're a web designer like me) but I thought it could also apply to certain elements of game design.
http://designfestival.com/the-cicada-principle-and-why-it-matters-to-web-designers/
http://designfestival.com/the-cicada-principle-and-why-it-matters-to-web-designers/
Comments
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
THE HORRORS!
Asymptoteell
Cheers!
(while half of it is being hogged by ad banners for movies, that spontaneously load streaming videos!)
Still, interesting bio / math based theory! And who knows where else it can be applied?
(musical beats? I do a similar thing with my synths, rotating notes at different intervals)
Let us not forget much of the history of gaming is based on tiled areas
and other forms of tokenization