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Working with GS (Mac)
Condition Applied when Collide, How?
EhPIC
Member
Posts:
4
December 2009
edited November -1
in
Working with GS (Mac)
Right now Im trying to run a condition that when Object.A collides with Object.B I can Change.Atrribute.A("1"); But cant figure out how to, is there a way to?
Comments
EhPIC
Member
Posts:
4
December 2009
Ok figured that out, is there anyway to make it so that when Object.A Collides with Object.B, Object.C is destroyed, instead of Object.A?
beaudoin_n
Member
Posts:
184
December 2009
Hi,
I am new but i would try and set an attribute to x
then when a and b collide change the attribute to y
then set a rule for object c that destroys it when the attribute is y
but not sure this will help in the long run
EhPIC
Member
Posts:
4
December 2009
Thanks, Your solution did exactly what I I asked for too bad, the result didn't work the way I was hoping haha, back to the drawing board.
EhPIC
Member
Posts:
4
December 2009
This is the project I'm working on:
http://gamesalad.com/game/play/32229
I'm trying to figure out a way to get the flame on the ship (Its a 1pixel actor with Partical effects)
To stop its movement when the Ship Actor collides.
Currently both are controlled by UP/Down
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Comments
I am new but i would try and set an attribute to x
then when a and b collide change the attribute to y
then set a rule for object c that destroys it when the attribute is y
but not sure this will help in the long run
http://gamesalad.com/game/play/32229
I'm trying to figure out a way to get the flame on the ship (Its a 1pixel actor with Partical effects)
To stop its movement when the Ship Actor collides.
Currently both are controlled by UP/Down