Array workarounds?
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Are there any workarounds?
Apart from solutions like "Create 100 scenes and only use a couple of them", as in this post:
http://gamesalad.com/forums/topic.php?id=15483#post-117937
Are there other options?
Apart from solutions like "Create 100 scenes and only use a couple of them", as in this post:
http://gamesalad.com/forums/topic.php?id=15483#post-117937
Are there other options?
Comments
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
*sighs*
So to fake arrays are there how many routes? I've so far stumbled upon two:
1.- Create lots of images with the correct solution in the scene, or
2.- Create lots of scenes with the correct solution, right?
Am I missing another way?
thx!
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I'm into an educational app, and there's no way to avoid this since the "randomness" is a fundamental part of the whole system, so I'll have to implement randomness one way or another...
My "solution" will be a mix of frequent updates to make it look like the activities have changed and also via "random" scenes (yes, Matrix stockroom! LOL).
That's so far the strategy for Web publishing (I'm still undecided about how to solve this for iOS).
Thanks jonmulcahy!
Street Fighter 3DS has a rather lovely figurine collection mini-game.
Essentially, there are 500 figurines to collect. Every time you win one, it gets taken out of that list of 500 and added to your 'won' figurines.
I'd love to do something like that in GS, but it would require arrays.
The 500 figurines would be in an array. The game would pick one figurine out of that list of 500. The array would now have 499 figurines, so there's no way to pick the same one again.
I think that's it!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
http://gamesalad.com/game/play/23588
or just search: "my awesome gamesalad game" inside the GameSalad app
I would create 500 images and 500 attributes, each for every figurine. Put one blank actor in "You win" scene and make a HUGE rule. I'm sure that you know it - you're very experienced, so I won't explain what would I do next, but I just want to let you know, that if I need something like that in my game, I will do it in that way, without waiting few months for arrays.