Interpolate and collide?
I have an actor that collides just fine. But if i put a rule in that does:
if width=48
interpolate to 32
if width=32
interpolate to 48
to make it appear like its breathing, suddenly it doesn't detect and collision???? Is that normal? I have 2 other actors. One the alpha interpolates and the other has the rotation interpolates, and the collisions work just fine for them.
if width=48
interpolate to 32
if width=32
interpolate to 48
to make it appear like its breathing, suddenly it doesn't detect and collision???? Is that normal? I have 2 other actors. One the alpha interpolates and the other has the rotation interpolates, and the collisions work just fine for them.
Comments
if magnitude is less than the actor's size
collide
that's what I'm doing in my new game. keeps the physics count down as well, which means better performance.
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