Change Actor

TJgamerTJgamer Member Posts: 14
edited November -1 in Working with GS (Mac)
There should be a Change Actor behavior.
Don't you think so?

In the mean time, how do I do that?

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    what exactly are you trying to do?

    there is a change attribute behavior, and you can use that to do almost anything, even changing your current actor with some fancy programming. If you post what you're trying to accomplish, it'll be easier to help you do that.
  • calvin9403calvin9403 Member Posts: 3,186
    jonmulcahy said:
    what exactly are you trying to do?

    there is a change attribute behavior, and you can use that to do almost anything, even changing your current actor with some fancy programming. If you post what you're trying to accomplish, it'll be easier to help you do that.

    +1
  • TJgamerTJgamer Member Posts: 14
    I know about the Change Attribute behavior. But, how do I use it to change actors?
  • rjf0909rjf0909 Member Posts: 9
    you can have it where it spawns a new actor and 0.1 sec later destroy the original... you might not need the 0.1sec.
  • devjohnsondevjohnson Member Posts: 94
    I had an actor spawn in the same rule that destroyed the one I wanted to disappear. It worked for me. -shrug-
  • TJgamerTJgamer Member Posts: 14
    Yep. It works. Just put Destroy Actor right above Spawn Actor.
Sign In or Register to comment.