Set attributes for 100 levels on one actor..

okimokiokimoki Member Posts: 159
edited November -1 in Working with GS (Mac)
I have a game that is one scene, it's just 4 actors spawning enemies.. They use global attributes like spawn rate, speed, type of enemies etc..
Is it ok to have one actor in the scene that has rules like: if WAVE=1 set attributes to something, if WAVE=2 set to something else.. If WAVE=100 set to some ridiculous values nobody can beat :) so.. I wanna set 100 rules on one actor.. Is that ok or is that, in GS world, some enormous stress on process and memory?? Shouldn't be but I would rather check in advance :)

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