Is Interpolate affected by Destroy Actor?

DrGlickertDrGlickert Member Posts: 1,135
edited November -1 in Working with GS (Mac)
Just as the question asks. If I ahve an interpolate behavior on an actor that is destroyed does the interpolate function still continue or does it stop?

I guess a follow-up question would be; if I'm interpolating a large number (say from 500 to 100) when the actor is destroyed mid-interpolation does the value stop where the interpolate stopped?

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    ?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I would say it depends on where the value is you are interpolating. If its say the actors position then yes it would stop. But normally once an interpolate starts it wont stop for anything but another interpolate. even if negate the rule that started it. so I think the same would hold true if your actor starts an interpolate on a game or scene attribute it would likely finish the interpolate even if the actor that started it is destroyed.
    the easiest way to now would be give it a shot. but I'm pretty sure that it would continue to run
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