Free Downloads Numbers

MagoNicolasMagoNicolas Member, PRO Posts: 2,090
edited November -1 in Working with GS (Mac)
Hell guys, how are you?
As many of you know yesterday ePig Rush Went to App store and its a free game.
It had 5146 downloads the first day.

This thread is to share you experience with free Games.
How many downloads did you get the first day? First week?
When did they come down?

Would love to hear others experience.

I think downloads should increase today, and tomorrow to, because its climbing on the ranking.

Cheers.

Comments

  • SparkyidrSparkyidr Member Posts: 2,033
    The only significant free game we have done was Dood Jump

    day 1 did 924
    day 2 was around 500
    it them dropped to around 150 for a week or so, before eventually dropping, and settling at around 30 a day.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I set a game free for one day andbgot nearly 50k downloads.

    Ace
  • SparkyidrSparkyidr Member Posts: 2,033
    did u get much of a sales bump afterwards?
  • dmilinovichiiidmilinovichiii Member Posts: 620
    I set a game to free for a few days and got a couple thousand downloads a day.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Yeah, around 400% increase but dipped back down to 50 ish sales a day after a week.

    Ace
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    I once put epig rope free for 2 days and make 50.000 downloads.
    And yes sales went up like for 2 days.

    Hope to get more today.

    Cheers.
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