I just completed a sidescrolling hack and slash, anyone need advice?

monsterpunchmonsterpunch Member Posts: 37
edited November -1 in Working with GS (Mac)
I've been up and down the avenue of said genre, anyone have questions? I'd be glad to answer them from playstyle to animation to coding.

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Perhaps upload a vid of your game in action, that way people can see it and say 'oh how did you make it do ....'
  • okimokiokimoki Member Posts: 159
    beefy_clyro said:
    Perhaps upload a vid of your game in action, that way people can see it and say 'oh how did you make it do ....'

    I was thinking exactly the same :) Its hard to ask questions if we dont know what you've achieved.. I would like to make a sidescroller/platformer HnS with some PRG elements some day, i have some ideas.. so, would be nice to see yours to see what you have and what is possible etc :)
  • wsdomainwsdomain Member Posts: 35
    Yes I also like to see your video and give you a honest comment and suggestion :)
  • bluebyu25bluebyu25 Member Posts: 500
    My next game is in the genre would love to see what you got so I can fire away
  • AsymptoteellAsymptoteell Member Posts: 1,362
    Where do you hide the bodies?
  • monsterpunchmonsterpunch Member Posts: 37
    My GS is currently coded to be played by touch so Ill have to revert it. But to Asymptotell; my corpses are split into two thing, the body falling after the strike and a gib (weapon or head) and the thing I did was make sure that the body lasts as long as up to the next enemy your trying to kill, so your not WATCHING it, and then destroy it or add a timer=every .1 seconds = alpha-.15, etc
  • debugdesigndebugdesign Member Posts: 886
    can we see it in action please?
  • okimokiokimoki Member Posts: 159
    davidbryjones: now we really really wanna see it in action! :)
  • calvin9403calvin9403 Member Posts: 3,186
    yep
  • monsterpunchmonsterpunch Member Posts: 37
    I used a trial terrible-quality screen recorder that doesnt do much justice, but here goes. This game has been about 3 months in progress by just myself.
  • monsterpunchmonsterpunch Member Posts: 37
    Also the framerate looks terrible; each swing animation of a character has about 11-12 different frames just itself. Theres another type of enemy but Ill save if for when you guys buy it =P
  • monsterpunchmonsterpunch Member Posts: 37
    Oh I see all you guys know everything =D
  • FranzKellerFranzKeller Member Posts: 517
    looks like you have done a fine job. ;-)

    you can now use "quicktime player" as a screen recorder btw

    (what makes him jump, when there is no jump button?)
  • waxgoggleswaxgoggles Member Posts: 3
    I'm a "New,New,New, Newb" lol. what program did you use to create your characters? I want to create a Street fighter styled game. I do graphic design work in photoshop and illustrator but when I consider that the fighters will have to be able to turn in multiple directions and have articulations such as moving limbs... I begin to think PS and Illustrator won't get the job done. any pointers for a super newb?
  • Metronome49Metronome49 Member Posts: 297
    PS or AI would do the trick, the animation is done with multiple images in GameSalad, like traditional animation. So you would want the articulation to be different layers in PS or AI, move/change it, export a png, repeat...
  • monsterpunchmonsterpunch Member Posts: 37
    to FranzKeller; this was a little more in beta but there is currently a jump arrow upwards over the attack button.

    To Waxgoggles, I draw framework and coloring with several adobe programs (look into flash), and then refine textures/sharpening and resizing with the good ol' PS.
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