Storyline vs. Just Gameplay

jb15jb15 Member Posts: 602
edited November -1 in Working with GS (Mac)
Do you think games that have a story line sell better or are more fun to play than games without storylines?

Pac-man didn't really have to much of a story--just ghosts, and a eating circle.

Mappy (remember that?) did have a storyline--you're a policemouse, catching criminals.

Which do you prefer?

Comments

  • CaptFinnCaptFinn Member Posts: 1,828
    Actually Pacman or Ms Pacman had a storyline. Just very short.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    For iPhone games, I think a majority of people aren't looking to get involved in some huge backstory they have to read up on to know what's going on. Most are looking to start the game, and get right down to business with the action, and the gameplay being almost self explanatory without having a lot to read up on as well.

    For Desktop games, I think the opposite is true most times. People won't mind a backstory they can involve themselves with, and take on that RP role.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    depends on each and every game. I always try to come up with a story line for the game but they don't always need one.
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  • CaptFinnCaptFinn Member Posts: 1,828
    I like how angry birds tells a story without words. I like that concept. Or as few words as possible
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    iOS games are more about instant fun whereas a console game needs that storyline to get involved in... Time will change as iOS evolves though to become a more serious gaming format.

    Ace
  • DizkoDizko Member Posts: 498
    My rule of thumb is this.

    If there are character's in your game, there should be some sense of context to why they're there, why they're doing what they're doing and for what purpose or goal. It doesn't have to be elaborate, but some bit context is required IMO when you have characters.

    If there aren't any characters, than no context is required.
  • jb15jb15 Member Posts: 602
    I like your comments. I'd be interested in how you choose, when your starting your game development.
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