Is Interpolate or Move To better for ram?

app-etiteapp-etite Member Posts: 139
edited November -1 in Working with GS (Mac)
my game is a bit sluggish at the moment because I have about 15 actors scrolling in from the right hand side, all with move to behaviours in them.

I can also move them with interpolate right? so which is better for the performance of the game?

Thanks

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Interpolated is far better and One of the best behaviors in gamesalaf. You can also move non moveable actors with it
  • app-etiteapp-etite Member Posts: 139
    oh ok great.. the problem I have with my game though is that I have a screen length of 2000 or something with all my actors placed where I want them when they scroll onto screen. Move to is simple in this case because all my actors will scroll on screen in a nice line in which i position them.

    (just so you know my game is on a platform/ground and objects are on the floor and need to move at the same speed as if they are firmly on the ground.)

    I just had a go with interpolate and I have to calculate for how long it takes to get there, not speed, which is quite hard to figure out for all my actors placed in different positions.

    anyway to give interpolate as speed rather than time?
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    JohnPapiomitis said:
    Interpolated is far better and One of the best behaviors in gamesalaf. You can also move non moveable actors with it

    +1

    Gamesalaf's best feature is interpolate

    Ace
  • app-etiteapp-etite Member Posts: 139
    cool, can interpolate be used for my problem above though?
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