going to the next level
guys this is really really killing me here
so the level is done
i call pause behavior and switch to scene with black background ( for example ) now how can i spawn a button lets say called next level to indicate the next scene from my original scene
if i spawned it with the pause behavior it becoms unclickable because it appears behind the pause scene
if i called it with ( attached ) to the pause scene it will take me to the next scene of the pause scene not the original level
so how can i do this ?
so the level is done
i call pause behavior and switch to scene with black background ( for example ) now how can i spawn a button lets say called next level to indicate the next scene from my original scene
if i spawned it with the pause behavior it becoms unclickable because it appears behind the pause scene
if i called it with ( attached ) to the pause scene it will take me to the next scene of the pause scene not the original level
so how can i do this ?
Comments
and offer the main menu and next level options ofcourse
There is a demo that shows how to pause time. Search in the GameSalad Creator under the "New" section when it starts up for "Pause Time Demo" it shows you how without using the actual pause behavior.
but bare with me a little so i can get this right
if i am going to change the scene to a static scene with the image... and use the behaviors to change to next scene or x scene
assuming i have 75 levels
in this case i am going to need 75 win scenes so each of them direct to the correct win scene
( i didnt under stand what stagnant which might created the miss understandig of your idea )
This way all you have to do is edit the instance of the rule actor on every level so that each self.mycurrentlevel increments properly
gonna try abd get back to you