Animate before PAUSE Menu

floydianspiralfloydianspiral Member, PRO Posts: 308
edited November -1 in Working with GS (Mac)
So I have a Dude who goes into a Warp portal on every level and I interpolate his size to 0, used to just spawn an actor that says, success click to continue but now I want to pause the game and bring up a menu screen. When that happens though the animation (interpolation) doesn't happen.

Is there a way to make things continue underneath the pause command? I don't really want to use a timer when he hits the portal because he could die if he hits a spike near it. Suggestions?

Comments

  • floydianspiralfloydianspiral Member, PRO Posts: 308
    My game has been working fine bringing up an actor covering the whole screen that says, "tap to continue" but the reason I asked ^ is because someone managed to get into the portal and then his a spike so it spawned "tap to continue" and then Paused the game saying "you died! Restart?" over top of it. FYI
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