how much to build a game?
rdcube
Member Posts: 361
Hi y'all,
I noticed that some people are taking game development as side jobs/contracts.
How do y'all usually charge...per hour, per project???
I'm not sure how to go about it, I don't feel the rate as a web developer should be the same as game developer...should be less/more?
any feedback would be appreciated.
Thanks,
Raul
I noticed that some people are taking game development as side jobs/contracts.
How do y'all usually charge...per hour, per project???
I'm not sure how to go about it, I don't feel the rate as a web developer should be the same as game developer...should be less/more?
any feedback would be appreciated.
Thanks,
Raul
Comments
I was quoted $50/hr by a professional programer who makes iPad and iPhone apps fora living but works as a freelancer with no company behind him.
Luckylie, I've discovered gs just before I committed to the deal!
I think that if someone works with x code, the fee will always be high but for gs, it's impossible to say.
A gs game incontrast is a different story ... just look at the Gfx quotes which are very very low as well.
Are you thinking of freelancing?
With game development, sometimes I work really fast... and others really slow... it's not really like a 9-to-5 job to me, so I don't think I'd bill it as such.
I'm not exclusive to GS; I'll use the tools I need based on the project requirements.
For me making games is about fun and enjoyment.
When you're making games for someone else, you go back to the same issues that any project has (deadlines, stress, scopecreep, time away from family, etc), all that needs to be accounted on your hourly rate to make it worth while
But again, for game development, how much is too much and how low will you go?
Thanks y'all for the feedback.
Unfortunately, it does end up working out that way. I'm not saying it should, but it does.
Think about it more like this: You hire a translater and agree to give them $100 an hour (just for the sake of simplicity) You soon find out, however, that the language spoken only has 40 words in it. Would you really still pay them the same amount despite the fact that you could probably do the work yourself?
Just something to think about, though I agree: Gamesalad coding should be considered equal to Xcoding as far as price goes. Unfortunately, this world is filled with humans. Which brings me back to the human torture topic.
Asymptoteell
And does anyone make games for people if they provide the graphics?
That's what I'm thinking about doing
www.marcosriffel.com