menu screen help

tim13211tim13211 Member Posts: 87
I need some help on how to improve my main menu screen. Heres a screenshot:

image

The ball bounces up and down, and when you click on it it changes color (same as it does within the game)

How can I make it more flashy

The title is going to need to be changed, And I am going to add clouds to the background, i just haven't gotten around to that yet

Comments

  • dazzlemedazzleme Member Posts: 152
    I think your ideas of adding clouds will certainly help. Also consider the following:

    - Add an "r" to the word "instructions".
    - For "play", instructions", and "about", make them look like a button by at least adding a border around them with a colored fill as the background
    - It appears you want the user to click on your character. To me, that would signal that I should click to play the game. However, you also have "play" on the screen. This sends a conflicting message on which I should click on to play. Maybe that's just me, but it's how I register it.
    - Make the title a little smaller. When it goes clear to the edge of the screen, it look crowded.

    Good luck with your modifications!
  • tim13211tim13211 Member Posts: 87
    heres a short video of what i decided to do:



    let me know what you think!

    As for the instructions im going to include them with in the levels
  • mangaroomangaroo Member Posts: 419
    Well done that looks great, hope the music is just for menu as it suited perfectly! One thing, how about having the character sort of move in from the background over time as well as falling down, and instead of jerky movement whey not interpolate or set slow gravity for the actor - just in the menu scene. so to move in from the background the size of the actor increases (while maintaining the click to change colour rule) - interpolate that too..? Little bit of effort shouldnt take too long just as an option to compare
  • tim13211tim13211 Member Posts: 87
    i changed the video:



    the ball was skippy because of the simulator so i recorded it on gamesalad.
    mangaroo said:
    One thing, how about having the character sort of move in from the background over time as well as falling down.

    do you mean is far in the background and the move forward? or jumping back and forth?
    Im not sure how to accomplish this so if you do, let me know.

    As for the color, i have it set so when you click the ball the image changes. So i might need to do some tweeking....
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