help
ipwnr95
Member Posts: 14
so i'm working on a game where the character has to slide down an ice hill, and the hill has lots of ups and downs and bumps, I'm wondering if there is a way to make the character slide down it in a similar manner to tiny wings, without making a bunch of invisible actors to act as the part the character slides on, because when I do that the characters motion isnt fluid or nice looking.
Any ideas? Thanks
Any ideas? Thanks
Comments
I have an idea..create actors called "jump section1-x" x being the number of different types of curves. then limit the position of the actor so that when reaches the middle of the curve (so some rectangles and circles needed for the outskirts) and when he falls into this certain jump section his position is interpolated to a path based on the distance of the section covered - not the momentum but the position co-ordinates...perhaps you can make about 5 points on each section with small interpolation time. this requires a lot of work and timing to get the co-ordinates time and it would limit the different types of hills to how many you want to make....but once you get 2 or 3 right it should be too hard to do the rest
sounds like it should work for a tiny wings kind of game, just need to get the correct timing and and a nice arch with some position
good luck kipper