Help constraining attribute to a moving actor with several copies
Hey, so instead of doing a really really long confusing explanation I decided to try with a short explanation + an awesome doodle. So basically I have a spawner that spawns a ton Actor1, when my missile (actor2) collides with one of these Actor1, I want to constrain an attribute to the position of that specific actor1. But How?
Heres the awesome doodle!
http://img812.imageshack.us/i/img0448x.jpg/
Heres the awesome doodle!
http://img812.imageshack.us/i/img0448x.jpg/
Comments
How about:
if actor1 collides with missile
destroy actor
spawn actor 2 in its place
constrain attributes so other blocks arent affected
would this destroy all the blocks at the same time?