Some questions about GameSalad

ShanestaShanesta Member Posts: 63
edited November -1 in Working with GS (Mac)
I'm new to GameSalad, and I find it to be quite promising. I was using Scratch a while back, and I really like Scratch, but it is quite limited in certain ways, no alpha support, no scene support, no ability to spawn instances of thing, no save game ability, no way to make an actual game for sale etc. I'm mainly interested in creating iPhone games. I do find that GamesSalad solves a lot of these problems, but still lacks some key things.

Is there any way to do arrays?

I generally don't want to scale my graphics, since there pixel perfect, is there a way to turn off scaling?

When graphics are not exactly 72 dpi, it shows up blurry when placed in a scene, for some reason Photoshop on the PC is saving them as 72.009 dpi even though I told to be 72, I see the GamesSalad resaves these images when you save your project, couldn't it just set the right dpi on import, or when the project is saved. I tried to do this in Pixen, but it actually changed the color of my images.

Will GameSalad support multiplayer, if so, how will we be able to test it? Just have 2 phone with the preview app on them?

Is there a way to zoom in and out of the Scene View? It's hard to make small tweaks without being able to zoom in.

It would be nice to have an easy way to track variables on the screen like the way Scratch does.

Can I make custom fonts?

Will it support micro transactions, and other iPhone OS 3.0 things?

I'm sure I will have some more questions, but any info on these would be helpful.

Thanks

Scratch is made by MIT, to introduce programming to kids, it has a really cool color coded snap locking system to do the coding in, which I really like. You guys should check it out, there are some good ideas in there.

http://scratch.mit.edu/

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    arrays: http://gamesalad.com/forums/topic.php?id=184

    fonts: http://gamesalad.com/forums/topic.php?id=157

    no scaling: We'll look into it. The problem with that is you would have actors that have odd collision areas if the image didn't fit the actor exactly.

    multiplayer, micro transactions: It is still early and we want to iron out other things before adding new or future stuff.

    zooming: no zooming right now. But if it is just aligning objects, you can shift actor instances when you have them selected. Use the arrow keys.
  • jeffcollinsjeffcollins Member Posts: 13
    I too have images straight out of photoshop 480x320 px at 72 dpi which appear to scale up once dropped onto an actor which is also 480x320, leaving the image soft.
  • ShanestaShanesta Member Posts: 63
    Thx CodeMonkey, as for the scaling, Just make the actor fit the image, if scalability is turned off.
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