Does GameSalad use atlas sprites?
micah
Member Posts: 85
To save memory and make things more efficient in game development I've always heard you should use atlas sprites, a single image that contains lots of frames. So like, for an animation, you're supposed to save each frame in a different chunk in the same image, and load them, and then cut it up in the program. It seems like this isn't possible with GameSalad and each frame just needs to be a different image, right?
And I'm just curious if anyone knows, does GameSalad end up putting animation frames on the same texture in memory, to make it as efficient as atlas sprites? This is mostly to satisfy my curiosity, thanks!
And I'm just curious if anyone knows, does GameSalad end up putting animation frames on the same texture in memory, to make it as efficient as atlas sprites? This is mostly to satisfy my curiosity, thanks!
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