Image 'FILE' sizes (incorrect??)
SaveDave
Member Posts: 140
In trying to increase my game performance, i have reduced all in-game images to 4k using 8-bit png conversion. All files show as 4k when you look at the file info in Finder.
Upon placing these images into a new document in Gamesalad, as well as preview testing on the iphone, the file sizes are being shown as 64k.
With over 150 possible images in one level, the loading time is far, far too long and all images were reduced in the hope of speeding this up.
If anyone could help me understand what is going on, that would be greatly appreciated.
regards
Upon placing these images into a new document in Gamesalad, as well as preview testing on the iphone, the file sizes are being shown as 64k.
With over 150 possible images in one level, the loading time is far, far too long and all images were reduced in the hope of speeding this up.
If anyone could help me understand what is going on, that would be greatly appreciated.
regards
Comments
A 33x33 image is treated like a 64x64 image.
So, that 92x122 image is treated like a 128x128 image.
If you're interested in saving RAM, that image would have to be reduced to 64x64.
The Unofficial GameSalad Textbook has a good example about this matter. Heh, like a 513x513 image is treated like a 1024x1024 image. So instead of a 512 KB image (512x512), those two extra pixels use 2 MB. That's four times as much.
8X8
16X16
32X32
64X64
128X128
256X256
512X512
1024X1024
You can mix and match sizes, like 128X1024 and such.