Wait on making a bigger game
Should I wait to make a bigger game. Right now I feel that GS is awesome for making small to small-medium games. I feel that if the roadmap is accurate I should wait to make a bigger game because GS will have more functionality. When I say bigger game I mean a puzzle platformer like braid or limbo. The goal would be to sell it on the Mac App Store
Any comments are appreciated
Any comments are appreciated
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Comments
For me, I'm using GS for quick games and to get as much experience on it for my upcoming game camp. I would love to make a bigger game but will most likely use another SDK as GS is not the right tool for it.
That being said, I am having a blast with GS and is a nice break away from my normal gigs.
Certain types of puzzle would certainly benefit from arrays. When these really will arrive I don't know but make your own judgement from what is said around here, and if you need them.
All effort is going to make you better at this stuff, and from my own perspective I would say hold the idea you have very strongly and don't be diverted too much by the tools. Make the tools work for you. They are bl***y good and each time I find a problem I find it is usually me, not the tools that can't fix it.
If wondrous new features do arrive and you have a strong grasp of your project then you will know what to include and how they will benefit you.
Also when you say big, i suppose you mean the scope of the game. The 20 meg file size barrier for mobile download doesn't have to limit scope, more graphics. At this point I plan for my own projects to sit inside the 20 meg, so I keep the market as wide as I can. One guy shows another in the pub your app and the thing may get forgot if not downloaded/bought there and then.
This all may be waffle but I hope some of what I say is useful. Good Luck!
kipper