Wait on making a bigger game

MammothMammoth Member Posts: 640
edited November -1 in Working with GS (Mac)
Should I wait to make a bigger game. Right now I feel that GS is awesome for making small to small-medium games. I feel that if the roadmap is accurate I should wait to make a bigger game because GS will have more functionality. When I say bigger game I mean a puzzle platformer like braid or limbo. The goal would be to sell it on the Mac App Store

Any comments are appreciated :)

Comments

  • jtadeojtadeo Member, PRO Posts: 92
    This is a good question.

    For me, I'm using GS for quick games and to get as much experience on it for my upcoming game camp. I would love to make a bigger game but will most likely use another SDK as GS is not the right tool for it.

    That being said, I am having a blast with GS and is a nice break away from my normal gigs.
  • old_kipperold_kipper Member Posts: 1,420
    Personal I would go ahead with a bigger game. Plan it out on paper, try to make test pieces that will demo to yourself every element of the game. This will raise issues around graphics, logic, memory etc, but also pour solutions and new angles into your brain. Weigh up new ideas to see if they really would benefit your app, and if they do... go for it. Do plan ahead for features that might well come along but don't bank on them. Learning to do all you can with what is here now should cover pretty much most things if you are clever/determined/flexible, and if you find a problem, try to work around it. I find it teaches me some of the best lessons (along with sorting mistakes and reading the forum).

    Certain types of puzzle would certainly benefit from arrays. When these really will arrive I don't know but make your own judgement from what is said around here, and if you need them.

    All effort is going to make you better at this stuff, and from my own perspective I would say hold the idea you have very strongly and don't be diverted too much by the tools. Make the tools work for you. They are bl***y good and each time I find a problem I find it is usually me, not the tools that can't fix it.

    If wondrous new features do arrive and you have a strong grasp of your project then you will know what to include and how they will benefit you.

    Also when you say big, i suppose you mean the scope of the game. The 20 meg file size barrier for mobile download doesn't have to limit scope, more graphics. At this point I plan for my own projects to sit inside the 20 meg, so I keep the market as wide as I can. One guy shows another in the pub your app and the thing may get forgot if not downloaded/bought there and then.

    This all may be waffle but I hope some of what I say is useful. Good Luck!

    kipper
  • old_kipperold_kipper Member Posts: 1,420
    jtadeo said:
    This is a good question.

    For me, I'm using GS for quick games and to get as much experience on it for my upcoming game camp. I would love to make a bigger game but will most likely use another SDK as GS is not the right tool for it.

    That being said, I am having a blast with GS and is a nice break away from my normal gigs.

    JT may well be correct but I am not really capable (read thick headed) of taking on another environment at the moment and I also think that learning the concepts really well in GS may one day set me up for something else but it is doing me proud currently. FOr the inexperience programmer/scripter it is a godsend. If you have experience you might well try something else but if not then this is a pretty good place to be.
  • mangaroomangaroo Member Posts: 419
    +1 old_kipper
  • MammothMammoth Member Posts: 640
    I think Ill wait. In my experience you have to plan a project from start to finish knowing the tools prehand. Otherwise your scope gets far too big and you lose your project.
Sign In or Register to comment.