Change Boolean Attribute????

JadarStudiosJadarStudios Member Posts: 264
edited November -1 in Working with GS (Mac)
Hi. How do I change a boolean attribute? What 'text' do I change it to? I can select the attribute in the attribute selector, but it wants me to put in text... So, what is the proper boolean text. Thanks!

Comments

  • mangaroomangaroo Member Posts: 419
    true or false
  • JadarStudiosJadarStudios Member Posts: 264
    I tried that, but it didnt work... I am trying to change an actor's movable attribute. Is that even possible?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    jrhoda1 said:
    I tried that, but it didnt work... I am trying to change an actor's movable attribute. Is that even possible?

    Nope moveable cannot be changed during a game

    lower case true and false will work or a 1 and 0 will work also. 1 for true and 0 for false

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  • JadarStudiosJadarStudios Member Posts: 264
    tenrdrmer said:
    Nope moveable cannot be changed during a game

    lower case true and false will work or a 1 and 0 will work also. 1 for true and 0 for false

    ___________________________________________________________________________________
    GS BubbleBall Template HERE!!
    Stacks Level Selection Template HERE!!
    Expanding Option Menu Template HERE!!
    Tenrdrmer's Menu # 3 HERE!!
    AppSolute Entertainment on Facebook
    AppSolute Entertainment on iTunes

    Ok. Now I need a way to make an actor to drop when it receives a tap... Any ideas? Thanks!
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    what do you mean drop? like move down the screen?

    if you are using Accelorate down to simulate your Gravity (Much better than actual scene gravity) you could do a when touch is press accelorate down. instead of just having the behavior place in the actor
  • JadarStudiosJadarStudios Member Posts: 264
    tenrdrmer said:
    what do you mean drop? like move down the screen?

    if you are using Accelorate down to simulate your Gravity (Much better than actual scene gravity) you could do a when touch is press accelorate down. instead of just having the behavior place in the actor

    Ya, im using scene gravity. i guess i dont really need it because the only moving object is the main one. il try that. Thanks!
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