Is a Move attribute speed over 500 possible?

FutureNewbFutureNewb Member Posts: 28
edited November -1 in Working with GS (Mac)
Hey, sorry if the title sounds a bit odd. Ok on the move attribute, the slider only goes up to 500, but of course you can put in pretty much any number in the move speed and the image reflects that on the preview. I'm just wondering would it crash my game if I had a move speed of say like 1000 or something. There won't be like a ton of items on the screen at once or anything like that. Has anybody made a game with a move speed or velocity of greater than 500? If so, did you experience any problems?

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    you should be fine :D
  • FutureNewbFutureNewb Member Posts: 28
    Thanks dude! I needed some reassurance before I go any further with this game.
  • calvin9403calvin9403 Member Posts: 3,186
    I try 10000 b4 and it works well
  • yoenoeszyoenoesz Member Posts: 42
    Can I ask something in here?

    I'm making a game with a score counter, it rolls when you press the button.
    But what I want is:
    When I press the button, it has to start rolling (counting) FAST! And when you hit the button again, it has to stop rolling and counting, if you have hit the button at (let's say : score 1000) it has to stop counting.. How can I make this happen??
    THANKS!
  • calvin9403calvin9403 Member Posts: 3,186
    yoenoesz said:
    Can I ask something in here?

    I'm making a game with a score counter, it rolls when you press the button.
    But what I want is:
    When I press the button, it has to start rolling (counting) FAST! And when you hit the button again, it has to stop rolling and counting, if you have hit the button at (let's say : score 1000) it has to stop counting.. How can I make this happen??
    THANKS!

    make a new thread
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