Is it the simulator

iPwnApplicationsiPwnApplications Member Posts: 33
edited November -1 in Working with GS (Mac)
Hey guys, (and girls?)my buddy and I are in the process of making an app. It's pretty much finished, but our game modes work about 75% of the time, and the other 25%, the scores are weird, or it spawns the wrong actors, or something of that fashion. Is it our app? Or is it just the viewer on our ipods?

Thanks,
iPwn

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Build an adhoc and you will know for sure.
  • OaklandasfanOaklandasfan Member Posts: 213
    Can you describe the app itself?
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I would bet it's the coding, GS is like any other programming language, only does what the user inputs. Only thing I've found is that you sometimes have to offset actions with timers to give it change to fire

    Ace
  • iPwnApplicationsiPwnApplications Member Posts: 33
    @tendrmer
    how can i go about this? sorry if this is common knowledge.

    @Oaklandasfan
    I'll have to consult my partner first

    @mynameisace
    Thanks, although i *hope* you are wrong, we'll look for bugs.

    @all
    thanks for your quick responses! I love the gamesalad community!

    -iPwn
  • entersimonentersimon Member, PRO Posts: 273
    To build an Ad Hoc you need to make a developer provisioning profile in the iOS portal on Apple.com Then once all of the certificates and devices are enabled through the portal and on your computer, Publish your game to GameSalad via the creator. Use the developer profile you created and the file you get back can be put onto your device for testing. You aren't putting your game on the site for anyone else to see, GameSalad is just signing the package and returning a .app file to your computer.

    Chances are good that it is in fact bugs in your coding. I've found spawning issues usually are related to timing, so you might add TINY delays to some of your spawning rules and see if that works out. A good practice is writing down EVERYTHING you notice that's strange. Try to break the app and write it all down before you try to debug. You may find that "bugs" are really a "bug". It may just make you and your partner's life a little easier.

    Still, do an Ad Hoc test and you'll get a better idea.

    Best of luck!
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