"Commenting out" behaviors
micah
Member Posts: 85
It would be cool if you could mark a block in the activity editor as not runnable. I've been finding myself trying to get my actor to work a specific way so I try something, find out that it isn't work so I delete it and try something else. It would be helpful if you could keep all my work but just comment it out when trying different things instead, so if I decide that the first way is better after all I don't have to redo all that work.
Comments
Also tracing would be a nice feature.
What i do right now to work around this problem is create a rule around the block I want to disable that says game.Time < 0 and then I can just toggle the < to > when I want to enable it.