Help needed ASAP: bug in sound player?
the19thbear
Member Posts: 102
Hi.
There is a bug in the sound player(?)
very often it will play the importe ogg file, slightly delayed, and you will get a very short echo (a few miliseconds) it sounds very bad.
try it yourself. import a piece of short music that you know in an empty project and make a button that triggers the sound player (NOT music player... that works fine, but it wont allow me to have different volume for different pieces of music at the same time)
-make an actor called sound player
-make an integer attr. called play/stop.
in the sound player actor make:
If attribute 1= play sound (whatever sound you imported)
go back again.
Make a button that triggers the attribute(stop/play)-and thereby the sound
you will hear that sometimes the music is playing fine, other times the music has a delayed signal blended in and it sound horrible.
is there a waya to fix this ASAP?
i have a client waiting and would be SO pleased if you could fix this/help me out!
thanks alot!!!
There is a bug in the sound player(?)
very often it will play the importe ogg file, slightly delayed, and you will get a very short echo (a few miliseconds) it sounds very bad.
try it yourself. import a piece of short music that you know in an empty project and make a button that triggers the sound player (NOT music player... that works fine, but it wont allow me to have different volume for different pieces of music at the same time)
-make an actor called sound player
-make an integer attr. called play/stop.
in the sound player actor make:
If attribute 1= play sound (whatever sound you imported)
go back again.
Make a button that triggers the attribute(stop/play)-and thereby the sound
you will hear that sometimes the music is playing fine, other times the music has a delayed signal blended in and it sound horrible.
is there a waya to fix this ASAP?
i have a client waiting and would be SO pleased if you could fix this/help me out!
thanks alot!!!
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