First of all, you have to know programming language (Unity supports three scripting languages: JavaScript, C#, and a dialect of Python named Boo.; Unreal SDK has its own language). Creating 3D graphics is pretty easy, but veeeeery time-consuming. You also have to know (I heard it from my fellow developer), that the creators and owners of Unreal SDK have to accept your project before thay let you realese it to the AppStore - they don't want to have crap games with their splash screen. If you know programming, have about one year of time, and creativity, you can give it a shoot. Otherway, I don't recommend it.
TheMoonwalls said: First of all, you have to know programming language (Unity supports three scripting languages: JavaScript, C#, and a dialect of Python named Boo.; Unreal SDK has its own language). Creating 3D graphics is pretty easy, but veeeeery time-consuming. You also have to know (I heard it from my fellow developer), that the creators and owners of Unreal SDK have to accept your project before thay let you realese it to the AppStore - they don't want to have crap games with their splash screen. If you know programming, have about one year of time, and creativity, you can give it a shoot. Otherway, I don't recommend it.
2D is nicer IMHO
Ok, yeah i dont know any script yet (noob). I had an idea for a game the needs 3d but i guess that will have to wait
I did a lot of modelling and animation a while ago for 3d game and it took a while to get into it. The process is basically create for character in 3d (I was using Max), texture map it, animate it and capture positions of it so the model can morph to those positions within an animation set. Then you have to set up and edit boundary boxes for collision detection and edit them like crazy so you don't get stuck in wall etc, then let the programmers set it up so the level designers can drop them in scene. It was cool to do and if you want to get into it you can have a look at the mod scene to start with. The outfit I was working for folded as we were not big enough to do all the work necessary to complete a viable game or get a license from one of big 3d engine guys. This was about 12 years ago and the tools I think are a lot better but it is a very big job. Unity looks possible if you are an indie, if you have a smallish project, good knowledge of what has to be done, skills, and a great idea, but the programming side of it...
Unity is awesome, UDK is awesomer! Unity is easier to learn programming-vise since you can use Java which is really simple.. Downside is that you need to know 3D which is a time consuming process (to learn and to create), more than 2D, to look nice..
But once you get the hang of it you can do soooo much with it, anything really!!
This is something i started in Unity a while ago..
There are some great assets around for Unity, complete tutorial packages with superb documentation and project files. It aint rocket science but requires considerable effort, perseverance and a real desire to succeed . Coming from GS it might seem like torture but the rewards will be amazing. For a young developer that wants to learn what have you got to loose ?
Canioh said: @okimoki Wow that looks really good, did you ever finish it, or are you still working on it?
Thanks, didn't finish it, I didn't really have an idea or a plan for it, it was just a bunch of tests thrown together.. I was learning unity.. stuff like how to get animated character in, how to get static models in an learning java script.. I was amazed at how simple unity is really.. If you know 3d and some basics of JavaScript that is
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(sry, lots of questions
Creating 3D graphics is pretty easy, but veeeeery time-consuming. You also have to know (I heard it from my fellow developer), that the creators and owners of Unreal SDK have to accept your project before thay let you realese it to the AppStore - they don't want to have crap games with their splash screen.
If you know programming, have about one year of time, and creativity, you can give it a shoot. Otherway, I don't recommend it.
2D is nicer IMHO
for now im sticking with gamesalad
I am sticking 2d and GS for the moment too.
Downside is that you need to know 3D which is a time consuming process (to learn and to create), more than 2D, to look nice..
But once you get the hang of it you can do soooo much with it, anything really!!
This is something i started in Unity a while ago..
Wow that looks really good, did you ever finish it, or are you still working on it?