If you are talking about a top down view with narrow channels for the maze, it would probably be best to use animation of what ever you want to drop through a hole, dropping through the hole. Then when the moving actor reaches the edge of the hole you hide it by making it transparent and trigger the animation of the actor dropping through the hole. This would be far easier than creating actual holes in artwork and arranging lots of hidden objects that hold the actor 'up' and then arranging a way for the main actor to drop through to another level.
Tshirtbooth has (I believe) a template exactly for this, check out the market place.
Ace
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
mynameisace said: Tshirtbooth has (I believe) a template exactly for this, check out the market place.
Ace
Yep, And everything in GS is on a single flat surface so you need to learn tricks to make appear as though there is depth like reducing the actor size as it falls in the hole. etc. But TSB has a good template for this already setup where you just need to design your own levels and add something unique to make it a little different than the rest of the labyrinth games out there.
Comments
hope that helps
kipper
Ace
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