Animation Behavior Problem
osucowboy18
Member Posts: 1,307
Hey everyone,
I am trying to add an animation into my latest project, but it is not working properly. Here's what I have done.
1. Drag Animate Behavior into appropriate actor
2. Placed animated images into the Animate Behavior
3. Clicked Preview to view the animation.
When I click preview, I don't see the animation. I then go back into my code, but there are no images in the animate behavior. I then drag the first image back into the animate behavior, and then I see the rest of the images that were there previously. But when I go to test it again, the same outcome occurs. I have tried removing the animate behavior and putting it back in, but the problem still occurs. I have also tried relaunching GameSalad, but no luck there either. Has this happened to anyone else, and if so HOW THE HELL DID YOU FIX IT!!!!! Thanks everyone, your help is much appreciated.
- Alex
I am trying to add an animation into my latest project, but it is not working properly. Here's what I have done.
1. Drag Animate Behavior into appropriate actor
2. Placed animated images into the Animate Behavior
3. Clicked Preview to view the animation.
When I click preview, I don't see the animation. I then go back into my code, but there are no images in the animate behavior. I then drag the first image back into the animate behavior, and then I see the rest of the images that were there previously. But when I go to test it again, the same outcome occurs. I have tried removing the animate behavior and putting it back in, but the problem still occurs. I have also tried relaunching GameSalad, but no luck there either. Has this happened to anyone else, and if so HOW THE HELL DID YOU FIX IT!!!!! Thanks everyone, your help is much appreciated.
- Alex
Comments
If so, one might have the animation behavior in it and the other not.
Hopefully it's something as simple as that. I'm always having to check that in my assorted actors.
Good luck!
Mike
- Alex
Rule: When Condition Is True...
Timer: After 0.1 Seconds...Run To Completion
Change Image to First Animated Image
Timer: After 0.2 Seconds...Run To Completion
Change Image to Second Animated Image
...
...
...
...
Timer: After 1 Seconds...Run To Completion
Change Image to 10th Animated Image
Timer After 1.1 Seconds...Run To Completion
Change Image to 11th Animated Image
...
...
...
...
//End Code
And so on until you have finished your animation. I tried it with my non-looping animation and it worked like a charm. Takes some time to implement, but if you ABSOLUTELY need an animation, like I did, this works perfectly!
- Alex
Is this sorted yet ?
Because I'm facing a similar kind of issue, where I've a Animate behavior for my actor with some set of images.But when actually I'm clicking on preview, I'm not able to see animation on my actor
P.S I've an actor on my first scene which is animating in loop.
Any help would be highly appreciated.
Thanks in advance.