Multiple Weapons

broappbroapp Member Posts: 4
edited November -1 in Working with GS (Mac)
hey i was having some problems creating 2 different attack types, one would be a gun to shoot the other would be to hit them. does anyone know if i should have the attributes change to actual numbers or true/false for this?

Comments

  • mangaroomangaroo Member Posts: 419
    You can do it either way for example:

    If attribute weaponNumber = 1 player pulls out bat, new rule if 2 = pulls out gun

    If attribute machine gun is true and bat is false = pulls out machine gun (&vice versa)

    The first one is better for adding other weapons later imo...not sure it makes a big difference with only 2 weapons :)
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    using no. would be better if you are using a toggle weapon method, that's like pressing on the same button will cycle through all your different atk modes or weapon types, where true or false may be a bit more tiring when having more and more add ons.
  • calvin9403calvin9403 Member Posts: 3,186
    TSB has a video about that
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