1 Rule Move, a Lot of Rules Interpolate ¿Better Performance?

MagoNicolasMagoNicolas Member, PRO Posts: 2,090
edited November -1 in Working with GS (Mac)
Hello guys, how are you?

What would have batter performance,

1 Rule in an actor that make it MOVe and Warp.
Or a LOT of rules that make it move with interpolate?

I know that inrpolate make a better performance, but in this case will have some rules and stuff that makes it "HEavier"

Any clues?

Thanks.

Comments

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Please Someone!
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Go with interpolate.
  • mangaroomangaroo Member Posts: 419
    Hey MagoNicolas, I don't have the answer myself but if there aren't too many changes could you perhaps just edit the rules quickly and test it out in the gamesalad viewer preview? Wish that logged the fps..could record the screen at the same time with screenflow and have a look.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    mangaroo said:
    Hey MagoNicolas, I don't have the answer myself but if there aren't too many changes could you perhaps just edit the rules quickly and test it out in the gamesalad viewer preview? Wish that logged the fps..could record the screen at the same time with screenflow and have a look.

    The difference should be so little, that I don't think you will get it notice, but I just want to optimize every detail.

    Maybe Ill go with interpolate, for now I have Move.

    Cheers.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Personally, I'd use interpolate Buddy.

    Ace
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Yeah I always use interpolated over move
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