how to make a trigger but not as magnitude.
hi all i search the forum for making a trigger but i didnt find a good answer, i want to make a actor as a trigger, for example , when player collides with "trigger" activate another actor, for example i want to stand on something and when that happened open a door, or make something move, iam trying using true and false but iam missing something i think
Comments
Then whatever you want to happen when that happens, just have the rules and behaviors in a rule that states when attribute triggeon=1
Cheers
In the door have a rule that is "when integer = 1 do this"
Hope it helps.
And I hope that I said that right.