How many actors before GS crashes?

jb15jb15 Member Posts: 602
edited November -1 in Working with GS (Mac)
I'm almost ready to shell out $99 to apple. But, before I do so, I thought I should ask how many actors an app can have, before it gets really slow/crashes.

I'm planning on making a physics game, with each scene having about 30 actors (20 physics actors, and 10 button/control/immovable actors).

Would 30 actors be to many? I don't want to pay all the money to apple, and then find out my app won't run.

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