How many actors before GS crashes?
I'm almost ready to shell out $99 to apple. But, before I do so, I thought I should ask how many actors an app can have, before it gets really slow/crashes.
I'm planning on making a physics game, with each scene having about 30 actors (20 physics actors, and 10 button/control/immovable actors).
Would 30 actors be to many? I don't want to pay all the money to apple, and then find out my app won't run.
I'm planning on making a physics game, with each scene having about 30 actors (20 physics actors, and 10 button/control/immovable actors).
Would 30 actors be to many? I don't want to pay all the money to apple, and then find out my app won't run.
Comments
_______________________________________
Game making service- http://gamesalad.com/forums/topic.php?id=21739
Sketch to vector service- http://gamesalad.com/forums/topic.php?id=21820
Duck Hunt template- http://gamesalad.com/forums/topic.php?id=21824