Offset Camera (so it's not centered)

TylorSkoryTylorSkory Member Posts: 6
edited November -1 in Working with GS (Mac)
I want to offset my camera so that you are able to have further viewing area to the right of the screen (as opposed to being perfectly centered, as it is by default.) The camera restraints seem to only move around a central point...

Any ideas how this is accomplished?

Comments

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Use an invisible actor and have that actor controlling the camera. Then use constrain attribute on that actor, and constrain it to the main characters X and Y position, with a +200 on the X position, or whatever number works to give you the correct amount of room.
  • ChaserChaser Member Posts: 1,453
    Set 2 global attributes act x and act y interger. In main actor make it change attribute act x to main actors position x and the same for y. Make a second actor that is constrained to act x +100 and also act y but not plus anything unless you want cam higher on screen. Make cam follow second actor
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