I haven't seen any yet, but now that GS supports saving and loading I'm (most likely) going to use it for a big ambitious RPG-like game I'm working on: http://www.insurgentgames.com/blog/diary-of-a-new-iphone-game/ (I'm working on a smaller GS project first I decided, to get more used to it before tackling the big one)
I don't think RPGs were really possible before 0.7.0 because it's not practical to write a large story-based game and deal with creating a character and leveling up, etc, when you have to start over each time you open the game. I expect more bigger games will be coming out of GS now.
I was looking to create an RPG on a pretty large scale. With wizards and warriors and stuff. All fantasy which is what I love. The only thing I think I will fail at is the story line.
Aha! Thanks QuantumSheep. You wouldn't believe it though, at both GCSE Media Studies and A Level Film Studies I was taught about Propp's theory. Sparked a few memories this, but yep I was on a very simple level just going to follow his theory.
Everything is good and happy. Then an evil force of some kind disrupts peace. Then a hero tries to defeat the enemy. Peace is returned.
Very simple indeed but yep thanks for that, I will look a little more into it. Next thing is graphics haha. Not so good at that either.
No worries, glad to help. To be fair, it's been 15 years since I last read the actual book - hopefully you'll get enough from the wiki page these days
As to graphics - I have to thank/scold the person that introduced me to Daz 3D on these forums. Thank them because I can now make graphics that don't make me cringe. Scold them because it's cost me a small fortune
I would just say make integer attributes for each possible inventory item, and keep track of how many in those attributes. When you hit a save point, save each of those attributes to their own key.
Comments
I don't think RPGs were really possible before 0.7.0 because it's not practical to write a large story-based game and deal with creating a character and leveling up, etc, when you have to start over each time you open the game. I expect more bigger games will be coming out of GS now.
Because bunnies, fairies and unicorns aren't my thang
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
May I recommend having a look at this:
http://en.wikipedia.org/wiki/Vladimir_Propp
I actually wrote an essay for my MA comparing Zelda to Propp's Morphology of the Folktale!
It might give you a good start for narrative structure perhaps?
Hope that helps,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Everything is good and happy.
Then an evil force of some kind disrupts peace.
Then a hero tries to defeat the enemy.
Peace is returned.
Very simple indeed but yep thanks for that, I will look a little more into it. Next thing is graphics haha. Not so good at that either.
No worries, glad to help. To be fair, it's been 15 years since I last read the actual book - hopefully you'll get enough from the wiki page these days
As to graphics - I have to thank/scold the person that introduced me to Daz 3D on these forums. Thank them because I can now make graphics that don't make me cringe. Scold them because it's cost me a small fortune
Try it out - I reckon it'll help a lot!
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Without arrays its killing me lol