Weird issue with replicate
![niwuc](http://forums.gamesalad.com/applications/dashboard/design/images/defaulticon.png)
I'm looking to make a sort of health meter for my new game. When an actor reaches an area that I've designated as the 'goal' I want the meter to increase.
I have assigned a replicate behavior to the image that will be acting as the meter. I have a rule on my goal that increases the meter by 2 every time an actor "overlaps or collides". The issue is, the goal doesn't seem to be registering the actors half the time and will only up the meter occasionally as opposed to every time.
Any ideas?
Thanks!
I have assigned a replicate behavior to the image that will be acting as the meter. I have a rule on my goal that increases the meter by 2 every time an actor "overlaps or collides". The issue is, the goal doesn't seem to be registering the actors half the time and will only up the meter occasionally as opposed to every time.
Any ideas?
Thanks!
Comments
http://i402.photobucket.com/albums/pp107/niwuc1/Screenshot2011-04-21at91234PM.png
here is the goal:
http://i402.photobucket.com/albums/pp107/niwuc1/Screenshot2011-04-21at91156PM.png
I have it set to change to game.spook_meter+2
I've made sure that all my actor tags are correct. "spook_meter" is the integer I'm using for the replicate.
Sorry if there is an easier way to post screenshots! Let me know if you need any more info
But shouldn't the replicate have worked regardless?