Weird issue with replicate

niwucniwuc Member Posts: 20
edited November -1 in Working with GS (Mac)
I'm looking to make a sort of health meter for my new game. When an actor reaches an area that I've designated as the 'goal' I want the meter to increase.

I have assigned a replicate behavior to the image that will be acting as the meter. I have a rule on my goal that increases the meter by 2 every time an actor "overlaps or collides". The issue is, the goal doesn't seem to be registering the actors half the time and will only up the meter occasionally as opposed to every time.

Any ideas?

Thanks!

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