Guitar-hero style rythm game?

toost1ckytoost1cky Member Posts: 1
edited November -1 in Working with GS (Mac)
Hey guys I live in Austin and this site seems pretty cool, thanks for any help or ideas.

I'm trying to come up with a rhythm-based game with cartoon graphics, yet I lack any real programming skills. Does gamesalad have anything for rhythm-based games?

If anyone in Austin wants to assist me in developing a game let me know we can work something out financially. Thanks again.

Comments

  • old_kipperold_kipper Member Posts: 1,420
    It's possible as I'm working on something along these lines and the results are good. You have to get a grasp of GS from a slightly different perspective than game design, but much is achievable. Like any game you have to control the amount of graphics and sound, but you also have to sort out a clock system that fires things in rhythm. This is not too difficult and I suggest that this is done having a game clock attribute that you reference and then once the player starts the sequence off that you lock another clock to it that is the length of your smallest 'note' length. Then it is a matter of adding blocks of these to form longer sequences. To start with I would also suggest that you start at a tempo of 120 bpm as it so easy to do the math for laying out sequences and you don't have to set up a complex system that is dividing small increments of time every beat, just divide seconds by 2,4,8 etc.

    Hope that helps.

    kipper
  • SparkyidrSparkyidr Member Posts: 2,033
    @kipper

    I'd be interested to know how accurate you have got your rhythmical stuff triggering.

    I was messing around with a trigger clock a while ago (for a different kind of thing, triggering loops to only start playing at the start of a bar etc etc), and found the timers to be not very accurate at all.

    When I say, not very accurate, I mean in terms of milliseconds though. Deffo not good enough to do what I needed them to.
  • HapPHapP Member Posts: 6
    I found the timer to be rather inconsistent within preview, but once I tested things out on the ipad using GameSalad viewer it was much more solid. I am getting consistent performance for 32nd notes in a 145bpm song (0.012931 seconds each 32nd note) over the course of a 2 minute song.

    You can see what I am working on here:


    --Bruce
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