Animation Question
bluebyu25
Member Posts: 500
So I'm just now getting into creating my own 2D art for games. I don't know the correct jargon or exactly how to ask this, but what I want to know is what program/ how do you make different .png files to use for the animate function in GS? For instance, let's say I've drawn a graphic of a stick man standing straight, but now I just want to move his right arm up and save that file for a wave animation. What program would allow to select part of the graphic and move it?
I hope I conveyed my question clearly. I've heard people say "anchor points" and don't know
the definition of an actor point but contexually maybe that's what I'm referring to?
Thanks all....really eager to learn how to do this so I can get to work.
I hope I conveyed my question clearly. I've heard people say "anchor points" and don't know
the definition of an actor point but contexually maybe that's what I'm referring to?
Thanks all....really eager to learn how to do this so I can get to work.
Comments
http://anime.smithmicro.com/index.php
Or you could use Photoshop, keep each limb in a layer and animate them in Imageready. Or you could animate the layers in After Effects and render the frames out from there.
No matter which route you go, you'll need to make sure all your frames and characters line up correctly within the square or rectangle as that needs to match your actor in GS.
Each one will need to be exported as .png 24 (with alpha) optimized for web to keep the file size down.
Also be aware of how many frames per second you will need. You can probably go as low a 6 FPS but that will look quite jerky. Usually anything from 15 up to 30 FPS is fine.
Hope that helps. Good luck with it!
Mike
You ask about anchor points in animation. You can use sets of animation in separate actors to build up a character, but currently joints are not natively available in gs. There are a few ways around this, but joints are due in a future release. Don't expect to be able to join a group of objects and have them work as a group for collisions until the joint function is available.
Mike, you mention imageready. Is this a component of cs5 or something different.
Shouldn't be too hard to find out though. I used to do simple little animations in Imageready.
kipper
Here's an animation states demo that shows how to integrate different moves.
http://gamesalad.com/game/2185
You can also find it and open it up under the NEW + tab in GS Creator. Just type Fixed into the search box and hit the "Edit in Gamesalad Creator" button to poke around and see how it's done.
Good luck!
Mike
kipper