Follow mouse cannon error

YummyYummy Member Posts: 51
edited November -1 in Working with GS (Mac)
http://tinypic.com/r/23m78ew/7

any tips on how i can approach this?

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Whats the error or are you trying to create that?

    If you wish to create it then thats 2 separate actors and the actual piece rotating inside will have the following constrain;

    Constrain Attribute: Self.Rotation to vectorToAngle(game.Mouse.Position.X-self.Position.X,game.Mouse.Position.Y-self.Position.Y)
  • YummyYummy Member Posts: 51
    i am using tsb template (missile commander)

    heres what i have:

    http://i51.tinypic.com/15rfkw2.png

    any clue what i have to edit?
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    What is your current one from the template doing or not doing? Do you just want it to follow the mouse like that vid you showed? TSB, is also very good on follow up questions regarding his templates, if you dont get help here its worth emailing him to see if he can give you the answer you need.
  • YummyYummy Member Posts: 51
    I want it to be exactly the same

    But for some reason when I changed images I made an extra image over lapping the cannon as a hinge image to give it the illusion of being 3d but for some reason th cannon moves somewhere else and doesn't stay on the hinge
  • YummyYummy Member Posts: 51
    Anyone?
  • YummyYummy Member Posts: 51
    The video above was what I already have

    But when the mouse moves the cannon gets out of place
  • YummyYummy Member Posts: 51
    im guessing no one knows
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